Amnesia rebirth5/24/2023 It was also released under the GNU GPL-3.0-or-later licence, on 23 September 2020. HPL Engine 2 was used for Amnesia: The Dark Descent and Amnesia: A Machine for Pigs, as well as prototype versions of Gone Home. This iteration was released as open-source software on, with most of the code licensed under the GNU GPL-3.0-or-later licence. The first iteration of the engine, HPL Engine 1, was used for the Penumbra series. The HPL Engine is Frictional's in-house game engine. Amnesia: Rebirth, a follow-up to The Dark Descent, was announced with a trailer in March 2020 and was released in October 2020. The Malmö offices housed half of its 25 staff members. Around this time, the company had 16 employees. In August 2017, Frictional moved from Helsingborg to new offices on Stora Nygatan in Malmö. By 2019, it also planned to start pre-production on a third unannounced game. In 2016, Frictional Games announced that it began the production of two new, yet unannounced games, as a result of the high profitability of Soma. Soma was self-released by Frictional on 22 September 2015 to generally favourable reviews and initial sales higher than those of Amnesia: The Dark Descent within the first days: Soma sold 92,000 units within ten days (in contrast to the 20,000 first-week sales of Amnesia: The Dark Descent), and 450,000 units in its first year (in contrast to the 390,000 first-year sales of Amnesia: The Dark Descent). ĭuring the time of A Machine for Pigs ' development, Frictional itself started working on a new game, which eventually became Soma, announced shortly after the release of Amnesia: A Machine for Pigs. The game, Amnesia: A Machine for Pigs, was released by Frictional in 2013. Instead, the team opted to draft The Chinese Room as a third-party developer to develop a second game, giving them advice on the horror aspects, while The Chinese Room was responsible for the plot and gameplay development. According to Nilsson, the Frictional team did not know how to continue the Amnesia series and feared that a misattempted Amnesia game would "fail miserably". Amnesia: The Dark Descent sold 36,000 copies within its first month of release, and a total of 1,360,000 copies within the first two years, earning the company a total revenue of about US$3.6 million in contrast to their US$360,000 development budget. The game was released on 8 September 2010 to generally favourable reviews, however, Frictional noted that it expected the game to struggle becoming popular and profitable given its lack of a third-party publisher. Over an exactly three-year-long timespan, Frictional created and self-published Amnesia: The Dark Descent. Under Paradox, the two remaining games in the trilogy were released as one game under the title Penumbra: Black Plague in 2008, followed by an additional expansion pack titled Penumbra: Requiem the same year. It was originally planned to be the first episode in a trilogy, however, due to problems with publisher Lexicon Entertainment, Frictional shifted to a partnership with Paradox Interactive. Frictional's first game was Penumbra: Overture, based on a tech demo titled Penumbra and released in 2007. The company was established in Helsingborg, Sweden, although most members worked remotely from other parts of Europe. They subsequently collaborated on other projects and formally established Frictional on 1 January 2007. The two began co-operating when Nilsson joined Grip on Unbirth, a hobby project that was later cancelled. Before founding the company, both had little professional experience in the video game industry, having only had done some freelance jobs. Thomas Grip, the co-founder of Frictional Games, at the 2016 Game Developers Conferenceįrictional Games was founded by Thomas Grip and Jens Nilsson.
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